/*
 * $Id: LcdSupport.h 231 2007-09-24 13:22:21Z alexwild $
 *
 * (C) 2003-2006 Gabest
 * (C) 2006-2007 see AUTHORS
 *
 * This file is part of mplayerc.
 *
 * Mplayerc is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * Mplayerc is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#include <windows.h>

#include <lglcd/lglcd.h>
#include "../../ui/LCDUI/LCDManager.h"
#include "../../ui/LCDUI/LCDOutput.h"
#include "../../ui/LCDUI/LCDScrollingText.h"
#include "../../ui/LCDUI/LCDProgressBar.h"
#include "../../ui/LCDUI/LCDAnimatedBitmap.h"


class CLCDMyManager : public CLCDManager  
{
	public:
		virtual HRESULT Initialize(void);
		virtual void OnLCDButtonUp(int nButton);

		CLCDScrollingText	m_Text1;
		CLCDText		m_Text[2];
		CLCDProgressBar		m_ProgBar[2];
		CLCDAnimatedBitmap	m_PlayState;
};

class CMPC_Lcd
{
	public:
		enum PlayState {PS_PLAY   = 0,
				PS_PAUSE  = 1,
				PS_STOP   = 2,
				PS_UNUSED = 3};

	private:
		lgLcdConnectContext	m_ConnCtx;
		HANDLE			hLCD_UpdateThread;
		HBITMAP			hBmp[PS_UNUSED];

	public:
		CLCDOutput		m_Output;
		CLCDMyManager		m_Manager;
		bool			Thread_Loop;
		__time64_t		nThread_tTimeout;
		CRITICAL_SECTION	cs;

		CMPC_Lcd();
		~CMPC_Lcd();

		void SetMediaTitle(const _TCHAR * text);
		void SetMediaRange(__int64 nStart, __int64 nStop);
		void SetMediaPos(__int64 nPos);
		void SetVolumeRange(__int64 nStart, __int64 nStop);
		void SetVolume(__int64 nVol);
		void SetStatusMessage(const _TCHAR * text, int nTimeOut);
		void SetPlayState(PlayState ps);
};
